Pokémon XP

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FUJIFILM
view post Posted on 12/4/2009, 06:54




Not related to Rm2kdev's project of the same name.

Not related to YoungMessage's project of the same name.

Not related to Xeno's project of the same name.

Not related to PhiLong's project of the same name.


Not related to XSeerian's project of the same name.





(Pokémon XP / Pocket Monsters XP / PMXP)

Made with RPG MAKER XP.




- Project is canceled. kthxbai -




Oh Joy! Yet another GOLD & SILVER entry!




It's based on Blizzy & Freakboy's RPG Maker XP version of the Pokémon Starter Kit, because I'm lazy like that.



Introduction:


I've been working on this game for over twelve months now, scrapping many ideas here and there, working on different projects, etc. Trying to learn how to create a decent, dark, enigmatic Pokémon game that would appeal to a variety of audiences based on its storyline, characters, battles, etc.



I'm trying to make it sort of a "Made-for-PC" game rather than an emulation of the official games.


So don't complain if it's not what you're accustomed to.



Target Audience:

Demographics for this game are Open-Minded Casual Pokémon & RPG fans between the ages of 13-30.



Story:




(Sorry, I'm not good at first-person fictional storyboarding so it may be a bit bland)



SPOILER (click to view)
CITAZIONE
It's been four years since we moved to New Bark Town. I've done my studies and passed the Trainer's examination; now I can finally get my first Pokémon. I said goodbye to my mother as Marina and I walked to the lab.

Professor Utsugi's laboratory was unusually dark today. I looked across the room and found Utsugi being held hostage by a Nidoking. My childhood friend, Marina took a glance back with worry, seeing how I was protective of her and a Good Samaritan to others.

Another individual appeared from the shadows with long red hair. Kamon, protige of the great leader of Team Rocket.

I quickly looked around finding PokéBalls on the ground. I picked one up and threw it while a bright light emitted from the ball as the capsule expelled the Cyndaquil it housed inside. My gut was pulsating with my heartbeat, knowing that this was my first encounter with the cold hearted Yakuza.

Kamon raised his finger towards the Cyndaquil and ordered to attack with Dig. Nidoking took a side glance and complied with the command. The ground shook ferociously and damaged Cyndaquil to where it could fight no longer. I recalled it as Marina grew more worried.

Utsugi was at his computer desk calling in for our arrest by the Johto Police Force. He was scared out of his mind that he thought we were stealing his Pokémon.

Kamon then threw out a PokéBall revealing an Abra that teleported Utsugi & Kamon to a remote location.

Marina and I were still in the laboratory, the police were coming and we were scared. I looked around and found an open window where we could climb out and escape into the forest. The foliage was dense as we ran through it in an attempt to elude the oncoming Police force. We reached Route 46 at the end of the forest and escaped...

It's a cliffhanger like you expected.


Features:

Starter Pokémon Choice

Weather Effects



Unimplemented:

Branching Storyline (Hero/Neutral/Villain)

Nine (9) Different Storyline Endings



In-Game Screenshots (This one):



SPOILER (click to view)
CITAZIONE


Beatmania IIDX 10th Style inspired. A Paint.NET Original.

Don't steal this or I swear to God...that which is done to Team Rocket shall be done to you.





You know the drill, I tried to make it a bit shorter than the official games.

Sorry, no gender choice though(I had conflict with programming).






Your room. Nothing too special.





Wakaba Town. First town, not too different.





Monster select.





First battle. Good luck with that thing.






[outdated] Typical Battle scene.





[outdated] Good luck with that thing.

Sorry, Pokémon Switching isn't supported (I don't know that much scripting).





[outdated] Route 29.






Yoshino City.





Pokémon Centre.





It's your friends [/sarcasm]





Kikyo City.

Day/Night system not supported.






[outdated] Leader Battle.


Map Screenshots (And this one):
SPOILER (click to view)
CITAZIONE
Wakaba Town (New Bark Town)

Yoshino City (Cherrygrove City)

Kikyo City (Violet City)

Hiwada Town (Azalea Town)


Kogane City (Goldenrod City) [outdated]



Route 29[outdated]

Route 30

Route 31

Route 32

Route 33


Route 34

Route 35

Route 36

Route 46



Pokémon Centre (Pokémon Center)

Friendly Shop (PokéMart)




Dark Cave (Dark Cave)

Bonding Cave (Union Cave)

Ubame Forest (Ilex Forest)

Nature Park (National Park)




And that's only the first half of the game.


Team:

BETA Testing - TurboReiji, Mike2494

Everything Else - Me




Positions Available:

None



Credits (Let me get the list):

Starter Kit - Blizzy & Freakboy

Scripts - Rataime, Dark Soul, Golden Aura3, Squall, CyberSam, Near Fantastica, Synthesize, SandGolem


In-Game Graphics - Avatar, FangKind Omega

Music - Adammac, Andy Smith, Beatmania IIDX 10, Bigfoot Tunes, D A J, Datriot, EJNorris, Emerald Crescent, Forteblast, foxT.A.K.A., Insane Aput, Jay Reichard, Katsumi No, MaliceX, Miyazaki Shinji, Phoenix, Robert Hansson, Sergio Godinez, SSJGodzilla, Steve1, Troy Davis, Tsu Ryu

Everything Else - Me



Demo:

Please read the "Read Me.txt" file before contacting me.




HTTP Download (Please download the patch in the attached files section):

RapidShare



P2P Download:

Magnet

ED2K



22.9 Mb Compressed ZIP File


32.6 Mb Uncompressed

As of March 06, 2008



Known Issues/FAQ:

SPOILER (click to view)
CITAZIONE
Why is the name entry is delayed when typing and sometimes letters go in the wrong order?
Because of the nature of the script.

The name entry script was not intended for instantaneous keyboard input and output.

Why do the Grass areas tend to generate computer lag?
Because all grass tiles have individual events lying on top of them.

I do not know how to do terrain scripting so I cannot avert that.



Although Near Fantastica's Anti-Lag script is in effect, it does not affect the grass events.
Why do the Battle scene intros generate computer lag?
It's something with the script.


Player is able to run from any battle.
To avert that scripting error, all battles have custom handlers.

Possession of more than one Monster may cause a loop following a battle after the death of the first monster.
I made the demo so that possession of more than one Pokémon is not intended.

You will only encounter this problem if you put another Pokémon in your party.

The game screen is too small but the Full Screen Mode is displayed incorrectly.
This game does not support full screen mode.

Why do in-Game pictures appear to be behind priority (★1 or higher) tiles.
That issue pertains to programming script.
Why does the Pokémon Centre sometimes teleport me to next city?
That's under investigation, it has occurred to me spontaneously without notice as well.
How come the bag screen disappears after I use an item.


I tried to implement a recycling system in the game, but something conflicted with the programming.



Tell me if it is really that unbearable.

When are you going to fix those stupid battle backgrounds?

Never, deal with it.

Those graphics suck, change them back!

1. Do not speak to me as if you are the hierarch of me. I don't appreciate that form of disrespect.

(Unless you're a moderator of some sort telling me that I accidentally crossed the line with something)




I speak in a respectful manner and I expect the same when responded to.



2. Deal with it. I'm sticking to those kind of graphics.

Why does the actual game look different than the screenshots?

Because there's music and sound to affect the mood of the scenario.

And the screenshots are a bit outdated.

I LIEK TAIPIN IN CAPS LACK AND MISPLING WRUDS AND GRAMMUR PORLY.

Your Post and/or PM will be taken seriously regardless of its informal appearance, and will be edited for clarity and interpretation purposes as I respond.



But please re-clarify your concerns if I had interpreted incorrectly.


I didn't read anything you posted nor the Readme file in your game,

Can I still talk about it?

Go ahead, but I suggest that you at least read this entire FAQ before submitting your own.

Can I praise your game?

Yes, it helps motivate me to work on it.

Can I praise your game and other games with the exact same text to increase my post count?

That's at your own risk.

Can I criticize your game?

As long as you have strong backing points, I'll appreciate your criticism.


Can I bash on your game?

Unless you understand how much effort I have put forth into this game,

No.



I've put in about a year and half's worth of effort and planning into this game.

May I suggest something?

Go ahead.

If it's probable and I like what I hear, I may implement/change/fix it.

Is your game a democracy or something?


No, it's more of a bureaucracy.

The gameplay is a bit too simple, when are you going to adjust the difficulty?
If you chose Cyndaquil; Yeah, the game is relatively easy unless you don't know that fire is effortlessly doused by water.



I haven't implemented enough battles and techniques to start balancing out the game yet, so the game's gonna be pretty easy for the first stages of development.

When is the game gonna be completed?
Never, I stopped working on this game.

When did you start working on this game?

Revision 01 = 2007 Apr 27

Revision 02 = 2007 Aug 07


Revision 03 = 2008 Feb 02



Basically one year ago with a crappy and half-thought out storyline.

Are you ever going to stop being lazy?
Nope. My laziness is affected by my constant lack of motivation and self-discipline.

Why did you stop working on this game?
Because RPG Maker XP doesn't work on my newly built machine running Microsoft Windows Vista and it's a pain in the arse to work on my sluggish laptop.



I was aiming too high with high expectations for this game.




And on top of that, people that I don't know already hate me.

And you waited this long to tell us you stopped?!
I forgot that I still had this forum.

I can't keep track of everything I do on the internet.

Will you ever come back to work on this game again?<blockquote>Let's visualize the probability shall we?
  • Lack of support towards the project

  • Consistent and pestering criticisms against the project

  • 2/5 star thread

As much as I'd like to go out and prove people wrong, this kind of business takes too much time and effort just to be scrutinized the hell out of in the end.




So, I'd say no.


Progress:

Storyline: 40%

Mapping: 20%

Battle System: 80%


Techniques: 10%

Difficulty Balance: 10%

Side-Quests: 0%

Endings: 0%



Overall: 25% Complete



Change Log:



SPOILER (click to view)
CITAZIONE
v0.01

08.07.2007 :

-Initial Release



v0.02

08.16.2007 :

-Added Pokémon & Techniques

-Added EVENT MODE


08.18.2007 :

-Fixed Windowskins for certain messages

-Added starter graphics

08.20.2007 :

-Fixed minor issues

-Added English starter graphics



v0.03

08.22.2007 :


-Added Utsugi Laboratory map

-Added Defence Regeneration script



v0.04

09.14.2007 :

-Started IIDX 10 style interface

-Fixed Start Graphic position & zoom



v0.05


09.19.2007 :

-Added Route 40 & Security Checkpoint

-Fixed intro graphics

-Fixed Pokémon stats screens graphics for a more modern look

-Fixed introduction graphic to have unfocused background gradient

-Fixed trainer card to have more modern look



v0.06


09.21.2007 :

-Fixed Minor Issues



v0.07

09.22.2007 :

-Fixed bag graphic to have a more modern look

-Fixed trainer card sprite to be sharper & have shadow

-Fixed Americanized title graphic for more modern look




v0.08

09.25.2007 :

-Reduced file size

-Fixed Minor Issues



v0.09

09.27.2007 :

-Resolved battle issue

-Added splash screen


09.29.2007 :

-Added Chapter 1

-Added Route 31 Map



v0.10

10.06.2007 :

-Added Route 35 Map

-Added Route 36 Map

-Added Kikyo City Map


-Added Kogane City Map

-Fixed Enemy HP (Numerical Value can no longer be seen)



v0.11

10.15.2007 :

-Fixed Splash Screen

-Fixed Battle Window (Cancel after Targeting)

-Fixed Item Window (No longer exceeds visible area)

-Fixed Shop Window (No longer exceeds visible area)


-Fixed Chicorita Graphic (Name changed to avert missing file alert)

-Mapped Common Houses



v0.12

11.17.2007 :

-Added Hiwada Town Map

-Added Route 32 Map

-Added Route 33 Map

-Added Route 34 Map


-Added Dark Cave Map

-Added Bonding Cave Map

-Added Ubame Forest Map

-Fixed Kogane City Map

-Fixed Tileset graphics



v0.13

11.19.2007 :

-Added more Pokémon




v0.14

12.06.2007 :

-Fixed Minor Issues

-Balanced element type system



v0.15

01.07.2008 :

-Removed EVENT MODE

-Modernized in-game graphics and tilesets


-Added trainers to Route 31

-Added Chapter 2



v0.16

02.16.2008

-Replaced Battle Music

-Replaced Badges

02.25.2008

-Fixed Minor Issues




v0.17 [FINAL]

03.18.2008

-Fixed Battle Backgrounds

-Fixed Trainer Card

-Fixed Minor Issues



This is the change log for the Second Edition and Third Edition only.


And I'm still not finished with the friggin' game.


All materials presented are subjective to change without notice.


All depictions may or may not reflect upon the final product.



Trivia:

Seven (7) hours of life wasted making this thread.

Japanese names preserved to preserve Japanese culture.

v0.15 build was created in an overseas country with little to no internet resources

v0.15 build was a marathon development that expended a lot of my inspiration

Music in the game constitutes of over 50% of the game's file size

It takes approximately thirty (30) days for me to get over a "block."





If you downloaded the game from Rapidshare, please download and apply the following patch.

If you downloaded the game on P2P, you do not require the patch as it has already been applied.

Download
 
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0 replies since 12/4/2009, 06:47   5 views
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